Project Overview:Environment and asset work for the VR escape room project "Whispers in the Hall."
This project focuses on recreating the immersive, mysterious atmosphere of late Victorian-era London through period-accurate design and interactive elements.
Technical Details:
The environment features optimized low-poly assets and PBR materials designed for VR performance. It includes a custom curtain opening sequence driven by morph target (blendshape) animation for seamless, high-performance interaction within Unity. All lighting was carefully baked to capture a "Sherlockian" noir aesthetic.
BlendeShape