Whispers in the Hall | VR Escape Room Environment

Project Overview:Environment and asset work for the VR escape room project "Whispers in the Hall."
This project focuses on recreating the immersive, mysterious atmosphere of late Victorian-era London through period-accurate design and interactive elements.

Technical Details:
The environment features optimized low-poly assets and PBR materials designed for VR performance. It includes a custom curtain opening sequence driven by morph target (blendshape) animation for seamless, high-performance interaction within Unity. All lighting was carefully baked to capture a "Sherlockian" noir aesthetic.

Unity in game scene.

Unity in game scene.

High-to-low poly baking. PBR textures.
Achieving a realistic, aged look while maintaining game-ready performance.

High-to-low poly baking. PBR textures.
Achieving a realistic, aged look while maintaining game-ready performance.

Detailed sculpting to low-poly optimization. PBR workflow ith a focus on tabric and surface detail.

Detailed sculpting to low-poly optimization. PBR workflow ith a focus on tabric and surface detail.

High-poly sculpting for ornaments with a clean, low-poly retopology. Baked Normal and AO maps to preserve high-fidelity details at a low poly count.

High-poly sculpting for ornaments with a clean, low-poly retopology. Baked Normal and AO maps to preserve high-fidelity details at a low poly count.

BlendeShape

Arrenged as a set dressing to create a lived-in feeling.

Arrenged as a set dressing to create a lived-in feeling.